Description
In this 3D character modeling course, you’ll be taken on a journey from the very basics of character modeling to creating your own 3D characters from scratch. With 18 lectures, I’ll cover everything from the foundations of Blender to advanced techniques like modeling, texturing, and rigging.
First, we’ll start with character references, where you’ll learn about how to search & choose the best one. From there, we’ll dive into modeling techniques, including creating basic shapes and refining them into more complex forms. You’ll also learn about using reference images, creating materials, and using modifiers to help streamline your workflow.
Next, we’ll move on to texturing, where you’ll learn about UV unwrapping and painting textures. You’ll also learn about creating normal maps and using them to add more detail to your models. We’ll cover materials and lighting, giving you the skills to create realistic-looking characters.
Finally, we’ll cover rigging, where you’ll learn about creating bones and setting up a rig for your character.
Throughout the course, you’ll have the opportunity to create your own characters, applying what you’ve learned in each lecture to create a final project that showcases your skills.
By the end of this course, you’ll have a solid foundation in 3D character modeling using Blender, and the skills to create your own characters from scratch. You’ll be able to create models, add textures and materials, set up lighting, and rig your characters for animation. Whether you’re a beginner or have some experience with 3D modeling, this course will give you the skills you need to take your work to the next level.
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